The muzzle flash I am creating is for a 3rd person isometric game. Thanks for the input guys, I really appreciate it! Most tutorials on muzzle flashes just use one texture and put that on repeat, but it looks very different from high quality muzzle flashes.Īre there any other little tricks I am missing here? I’m having a hard time to find good materials/resources to learn about how I can go from bad/mediocre muzzle flashes to really good looking stuff. One key aspect I am probably missing is variation in textures. I’m experimenting with my own creation of muzzle flashes and what I found out so far is that it’s a lot harder to create than one might think. Also, I’m wondering, if it would impact performance at all or don’t I have to worry about that for the current generation? Here’s another example I found on art station, which uses more complex meshes:īut I don’t get the same kind of quality feeling from it like with the ones from Ghost Recon. Am I wrong about it and the meshes used are more complex than I think? In this video there are some super cool muzzle flashes being showcased: and to my surprise they look like just plane shapes to me, but they still feel super 3D. Are they using cone shaped meshes or just plane meshes stacked into each other to get them more plus-shaped? This is not an issue when using VFX to add muzzle flashes.įor the final shootout in Scarface, one of the best gangster films ever made, director Brian De Palma wanted the gunshots from Tony’s “little friend” to feel extra big and powerful.I’m currently wondering how AAA studios tackle muzzle flashes for their weapons. With fully automatic weapons, missing some muzzle flashes is nearly guaranteed. Or it might not even be discovered until the footage has already been processed and, by then, it may be too late. This can eat up time and money to film additional takes. It is possible for a camera to miss a muzzle flash since it happens so quickly. But it can also lead to concerns of noise pollution when filming in public/crowded areas and can be a challenge for the recording of clean production audio.Īlso worth taking into account is a camera’s shutter speed and frame rate. A loud bang can help actors sell their performances and nail the timing of gunshot reactions. This loud bang can be both a boon and a hindrance. There are other considerations to take into account when using blanks, such as the sound produced by blanks, which is at a decibel level comparable to actual gunshots. This helps ensure a level of realism and to understand the proper level of exaggeration needed for the screen. To design VFX or SPFX muzzle flashes, it’s important to have a basic understanding of what real muzzle flashes look like. Muzzle flashes aren’t purely a cinematic invention, but they are certainly bigger and, pardon the pun, flashier than their real-life equivalents. green screen FX Muzzle flares in real life Next, let’s explore how real-life muzzle flares differ from movie muzzle flashes. So, be sure to speed the footage up if you are using it in a scene taking place in real-time, otherwise it will look unnatural. Adding smoke and glow is a bit more complicated, but we’ll get into that later.īefore we jump into instructions for carrying out muzzle flash VFX in Adobe After Effects, a quick pro-tip: VFX assets are often recorded and released in slow motion. The good thing about doing a quick and simple muzzle flare is that the flash can technically be a still image since it will only be on screen for a frame or two. What is muzzle flash? Other muzzle flash effect considerations
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |